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001Full Stack Engineer · 2025Manila, PH

Building
digital products⁄

A full-stack practice at the intersection of engineering, performance, and product thinking. TypeScript-first. Fast by default. Lately, exploring where AI actually fits in real products. Shipping since 2024.

Brent Ibañez⁄● Building in publicBS CS · USLS
Brent Ibañez
FIG · 01Brent Ibañez, Manila
● MNL · 14.5995° N · Full Stack Engineer
Full Stack EngineerTypeScript · React · NodeScalable SystemsClean ArchitecturePerformance FirstApplied AIConsidered CodeFull Stack EngineerTypeScript · React · NodeScalable SystemsClean ArchitecturePerformance FirstApplied AIConsidered Code

Work,
shipped.

005● Now
Full Stack Developer
Pisomind Inc.
Makati, PH

Building and optimizing a cross-platform app, delivering core features, performance improvements, and secure mobile releases for Android and iOS.

Full-timeOn-site
Jun 2025→ Present
→
004
Software Engineer
Streckenheld
Germany

Developing logistics software that improves driver workflows and operational efficiency through mobile and backend feature enhancements.

Part-timeRemote
Oct 2025→ May 2026
→
003
Full Stack Engineer
Ouicall
Makati, PH

Led development of a multi-tenant booking and staff management MVP, owning architecture and full-stack implementation in an early-stage startup.

Remote
Nov 2024→ May 2025
→
002
Software Engineer
ACF Solutions
Bacolod, PH

Built a production-ready POS system with hardware integration, delivering under tight timelines and real-world deployment conditions.

On-siteContract
May 2024→ Oct 2024
→
001
Software Engineer Intern
DICT Region 6
Bacolod, PH

Contributed to an internal government event management platform with tools for event coordination and certificate generation

Jun 2024→ Aug 2024
→
2.1+
Years of Experience
15+
Technologies
Projects →Full résumé →

I build applications that solve real-world problems — fast, maintainable, and deliberately engineered. Lately that means figuring out where AI genuinely helps and where it's just hype. Computer Science graduate, government scholar, shipping since 2024.

↳ 01
Understand the problem first.

Before writing a line of code, I map the shape of the problem. The right architecture emerges from understanding constraints — not from templates.

↳ 02
Ship the spine early.

Routing, data layer, core flows — these load-bearing decisions shape everything downstream. I nail them first before touching the surface.

↳ 03
Iterate with real users.

Fast feedback beats perfect planning. I prototype, ship, measure — letting actual usage guide the next decision rather than assumption.

Field notes,
occasionally.

All posts →
You've Been Using Devtools Wrong
2026-04-19Technology

You've Been Using Devtools Wrong

I pivoted from game dev to software engineering in my third year. Best decision ever. Here's your roadmap to do the same—with practical timelines, tips, and honest career advice.

→
Speed Up Your NestJS Development with Drizzle ORM
2026-02-14Technology

Speed Up Your NestJS Development with Drizzle ORM

Learn how to integrate Drizzle ORM with NestJS to build type-safe, high-performance APIs with less boilerplate

→
The Best Decision I Made: Expanding Beyond Game Development
2026-02-09Career

The Best Decision I Made: Expanding Beyond Game Development

I pivoted from game dev to software engineering in my third year. Best decision ever. Here's your roadmap to do the same—with practical timelines, tips, and honest career advice.

→

Contact — get in touch

Looking to
build together—say so.

Get in touch →